
Locations would feel cramped and overly hectic, while balancing issues could be caused for the game’s vehicles. A player count of 128 will require bigger maps, as the current Battlefield map size would not be able to properly contain that amount of action. While there is a possibility that this jump to an even more massive scale is disliked by fans or causes technical issues, it could also prove tough when it comes to map design. Though patches eventually fixed Battlefield 4, its rough launch ensured it never surpassed Battlefield 3 in the eyes of fans - and it is entirely possible that a sudden jump to 128 players causes stability issues for Battlefield 6 if DICE is not careful. A focus on huge new features as opposed to basic mechanics proved devastating as well, with the game’s poor netcode seeing players dying seconds after they got behind cover. A cross-generational release with bold ideas like Levelution, the game suffered from an abundance of bugs and crashes on launch. While DICE having ambitious ideas for Battlefield 6 like this player count, the launch of Battlefield 4 was plagued by issues caused by the studio taking on too much. While these failed modes show that players may want Battlefield to stay as is in terms of size and scale, 128 players could have another negative impact on the game. While the intentions were good, this increase in size proved to be a negative, with many wishing normal Operations had returned instead. Worse, only the final objective truly mattered when determining a winner, making the several minutes of gameplay beforehand feel pointless. While the concept of chaining multiple modes and maps together to create one lengthy match sounded good on paper, the result was an unfocused and unbalanced mode that saw the defensive team being at a huge disadvantage. While Battlefield 1’s Operations mode proved exciting, Grand Operations attempted to expand upon it through longer matches.

Ultimately serving as a final nail in the coffin for the fifth Battlefield game, Firestorm was just one of the most recent title’s ambition related slip-ups.īattlefield 5’s Grand Operations mode was also received poorly by fans, proving that size is not everything. Not only did the mode flop almost instantly, but it took time and resources away that could have been used on fresh multiplayer content. Battlefield 5’s Firestorm mode is a solid example of this, with the attempt to capitalize on the growing popularity of the battle royale genre failing to work in the game’s failure. While innovation is necessary for long-running franchises like Battlefield, not every new feature introduced over the past several years has worked out. RELATED: Battlefield 6 Needs to Be More Like Battlefield 3 and 4, Less Like BF1 and BF5

However, while it is easy to be hyped about the potential that comes from a higher player count, past Battlefield games have proven that bigger is not always better.

More players means more destruction, vehicles, and action in every multiplayer match, and it is hard not to think about the excitement that could come from having so much going on during every game. It is easy to see why Battlefield 6 fans are excited about the news, as the franchise has prided itself on providing large scale battles since its original debut. With a 128-player count being twice the size of the one seen in the most recent Battlefield games, this change is a massive one. Though the exact player count has not yet been specified by DICE or EA, leakers have claimed that it will see both teams made up of 64 players. With a spring reveal confirmed alongside an increased player count, fans have already started to get excited about the next entry in DICE’s flagship series. The release of Battlefield 6 is a lot closer than it seems, as the game is slated to make its debut during 2021’s holiday season.
